A Game Design Project
a High School Student from Global Kids
About this Project:
Imagine walking into an office, hospital, or a law firm...the chances of finding a woman in a leadership position is rare. There is a gender leadership gap and women are less likely to hold a leadership position, therefore there is a lack of representation for women. Furthermore, throughout their journey, women faced many challenges in the workplace such as being held to a higher standard than men, advocating on their behalf, difficulty in building alliances, and lack of confidence in their ideas.
The goal is to use multiple tactics to overcome the common challenges women might face in real-life situations in order to land a leadership position in their field.
Feedback from the Judges:
Peizhu Yuan 👏 Marketing & Communications Coordinator at Mouse — Emoti-Con Judge
This is such a wonderful idea! I can't wait to see the remaining stories. Awesome work on getting that save data part done!
Women's workplace positioning has always been hard to change depending on the company's policies as well as other factors such as background and race that you've mentioned. It's really great that you're tackling this issue in a story manner.
Some suggestions I do have are around the coloring of the game title and the error message text. Although dark color text makes it very dense and serious, which is a perfect fit in this case, however, (depending on the player's screen brightness level and other light settings) it's really hard to read black text against another dark color. Also, it's an awesome thought to use images as the continue button but it might be less obvious for individuals who might have the same cursor for link/regular text to realize that the images contain a link to the next stage in the story.
Olivia Ing 👏 Founder, CEO & Creative Director at Playspaces — Emoti-Con Judge
Hi Valena! As an Asian woman who has worked her way up to leadership roles, I totally feel this and really believe in this project! I enjoyed clicking through how different choices have different impacts and results as it really helped me empathize with what these women went through. This is like an interactive 'choose your journey" game. I can see opportunities to explore more onboarding or idea explanations upfront so that the users have a better expectation of the experience to come. Once I got into it, I can tell you have put a lot of thought thinking about the various scenarios, and must commend you on the excellent effort.
Shea Molloy 👏 Vectors and Illustrations Specialist at Adobe Stock — Emoti-Con Judge
Storytelling could be really helpful in promoting empathetic design and this could have a lot of power for representation!
Kate Rosenbloom 👏 Director, Curriculum and Learning at 2U Inc. — Emoti-Con Judge
This is an amazing project. A great way to get someone to grasp the difficulties faced by others is to have them "walk a mile in that person's shoes" and your storylines do exactly that. They help create empathy and understanding. So I love the approach you're taking here. I also enjoyed the character development you did for each story. You are a fantastic writer and I hope you continue to write and to develop this project! I'd love to see more characters with different experiences, like transgender women and women with disabilities! It would also be cool to include resources people can turn to to learn more or advice for dealing with sexism in the workplace!