About this Project:
“Smoke Coach" is a mobile application that wants to help curb underage/teen smoking, by motivating others to not smoke, and to solve addiction. The goal of SmokeCoach is to give teenagers (from ages 13-17) a way to solve addiction and underage smoking in general, by giving them motivation and things to do other than smoking.
The students chose their target user and based on who they wanted to target, they were placed in their teams. I just helped facilitate. Then, they interviewed the youth engagement manager and three teen leaders from Reality Check, a program of NYC Smoke-Free. The team met to synthesize the interview. They brainstormed what challenges "teen smokers" face and chose one issue to focus on.
Lastly, they created their initial design on Figma. They have shared the wire-frames of their design with the folks they interviewed at Reality Check from Smoke-Free.
At this point they are waiting for feedback before moving onto the programming part of the project. Once changes are made based on the feedback they received, they will move on to coding using Figma. Figma is new to them as it is to me, so I will be learning with them.
More About this Project
1. The attached image is a screenshot of sections of the app’s design.
2. The video is to the interview that the team did with leaders of the program, Reality Check with NYC SMOKE-FREE
3. The Google Slides link is the team’s final presentation
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Feedback from the Judges:
What I do all day at work?
I am the Chief of Staff at Mouse. I handle Mouse's operations, finance, and talent. What does this mean? I am in charge of things like paying invoices and payroll, contracts with partners, and making budgets for our programs. I am responsible for keeping our organization organized and efficient in everything with do, while also making sure our staff feels motivated to do their work every day.
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The best piece of career advice I've ever received
Be willing to try anything once.
Your interviews and research were extremely thorough. Your designs were clear and showed what you wanted the user to experience and how you wanted them to do it through your user flow.
I encourage you to continue working on this app and to follow the feedback that you received from another judge - to make the educational portion of your app more engaging by utilizing more visuals.
If this is a successful app, can you see this expanding to other areas of focus? How can you utilize this accountability app and social community to help more people?
Lev Parsons is a physics and astronomy educator in both formal and informal spaces. Since 2018 he has developed 3 educational apps available on the iOS app store and is currently working on a startup whose mission is to democratize VR education. When he’s not working on tech projects, he loves designing and sewing costumes.
Joe Chung is a creative technologist and educator who is interested in technologies that help people learn and connect with each other better. A graduate of MFA Design and Technology at Parsons School of Design and MA Instructional Technology and Media at Teachers College, Columbia University, Joe has experimented with VR/AR, sensors and visualizations to help learners bridge the gap between information and knowledge. Joe is also a trained educator, specializing in secondary school mathematics and computer education.
I am curious as to what people who have experienced smoking firsthand have to say, especially those who have successfully quit. What motivated them to pick up smoking, and what made them quit? How do smokers, besides being key stakeholders themselves, affect other stakeholders? What other research is available regarding smoking cessation intervention (Google Scholar can be a great place to start)? More relevantly, which interventions can you incorporate in a social app, such as the one you have created? How will you know when you have succeeded in your goals to help teenagers quit smoking?
All in all, an impressive attempt with great potential for impact. Looking forward to see your progress!
Jessica Hochman, PhD, has 20 years of experience working as a teacher, professor, researcher, and consultant. She is one half of We Need 2 Talk, an educational partnership that facilitates critical conversations about race. Jessica also works for the Equity and Disproportionality Lab at Temple University. She has taught workshops and courses, and facilitated professional development programming in addition to publishing articles and book chapters on technology, literacy, and identity.
The feedback you received from the tech media judge about making the educational component more robust seems like a great suggestion. It also combines well with the social aspects of the app, since users can share what they learn and give each other strength and support as they learn together.
This app has real potential, great job!
Mai Fujiwara is the Owner and Executive Producer of Wildcat NYC, a creative consultancy and production company that produces campaigns, commercials and branded content in the worlds of art, technology, music, fashion, and film. She is also a board member of EIM Haiti, an adult education institution in Port-au-Prince, where she leads the Cultural Exchange Program.
The addition of the social element is very clever, as it will lead to increased engagement and builds a community and support system for the user. Including the financial element is also a nice addition as an added layer of motivation. Its clear that the user experience has been well considered.
It would be exciting to see ways these concepts can be pushed further. Perhaps there could be a way to include savings goals into the financial component i.e., user can input a goal to save X amount of money to put towards a new phone, tickets to an event, etc. The app then tracks the savings progress to meet that goal. This could also combine with the social element and groups of friends could work towards goals together like saving for a trip to the beach, or to go out to dinner together, etc. Its clear that having inventive incentives along the journey will be key to the user reaching their goal. With your unique voice and creativity, it would be exciting to see what teen-specific and original ideas you can build out!
Its evident that this project has been very well researched. Your presentation and designs are impressive! This has the potential to have a real impact. Great work!