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Creators: Betsy, Nibrus, Aliyah
High School Students from Thomas A. Edison CTE HS
Type of Project:
  • Coding,
  • Game Design
Themes of Project:
  • Environment/Sustainability,
  • Resource Sharing
Screenshot 2024 05 10 130502

About this Project:

Our group decided that, not only do we want to pick a widespread issue to address but, we wanted the project to have a fun twist in order to make it more fun. The fun twist we decided on was mixing the issue of recycling with fashion. That is how we came up with FashionTopia. We first created a sketch on paper of our idea, next we created a digital bare bones wireframe, and finally we created a full mock up to kickstart the first steps of our game. Essentially, our game takes place in a dystopian future in which people are poor and you are going to service others by giving them clothes through material you find and recycle into clothing.

Project Media


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Community Feedback:

Great Design
Makes Me Think

Feedback from the Judges:

👏 Director, Innovation at Verizon — Emoti-Con Judge
Absolutely awesome way to educate users through your game! I can't wait to see how you map specific waste (ie. plastic bag) to clothes or something else useful, like a shirt. Great job.

👏 Instructional Design Manager at Mouse — Emoti-Con Judge
I love the uniqueness of this idea and your group's approach to a troubling problem in our society. Your presentation was well thought out and your game has great bones. I suggest including ways the user can help reduce their contribution to this issue. I can't wait to see how your group develops the game further!

👏 Software Engineering Tech Lead at Google — Emoti-Con Judge
This was a great project! Setting the stage of this dystopian world and putting the user in it to play the game really hammers home the potential consequences of pollution. Of course, scavenging for garbage to assemble clothes is a little extreme, but that's what shocks the user out of their complacency.

I had a little trouble playing the game initially because it wasn't clear that touching a wall jumps the clock to zero and immediately ends the time. I thought the clock was not working properly. But, once I looked at the code, I realized what was going on. Then I had a lot of fun dodging the walls and collecting the yarn.

You had a lot of great code implementing the mechanics of the game. It was very complete.

As a next step, think about ways the gameplay could be improved. Maybe just deducting time when hitting a wall? Replacing the walls with roving monsters? Having orders come in on the fly so you have a queue of them and have to try to find the right materials to fulfill the orders?

What other aspects of the dystopian future could be worked into the game? Maybe having to scrounge for food to keep up your energy and deciding if you want to eat spoiled food (and possibly get sick) or keep hunting for better food? There are so many places you could take this.

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