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“Deep Sea Survival”

Creators: Syeda, Malachi, Sheldon, Michael
High School Students from Thomas A. Edison CTE HS
Type of Project:
  • Coding,
  • Game Design,
  • Visual Art & Design
Themes of Project:
  • Entertainment,
  • Environment/Sustainability
Screenshot 2024 05 10 123644

About this Project:

The idea of our game came after consultation with the group and we decided we wanted an action filled survival game that also impressed on players about the methods of helping our oceans. We evolved our project through Figma where we are able to plan how to make our project. In code.org we developed our final game.

Project Media


Screenshot 2024 05 10 123829


More About this Project

Link 1 is a Figma link to show our planning process from sketches, wireframes and mockups. Link 2 is the code.org link where the project was made. Link 3 is our github website showing our game and individual work all together.

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Community Feedback:

Great Design
Makes Me Think

Feedback from the Judges:

👏 Lead Immersive Designer/ Content Lead at IBM — Emoti-Con Judge
This is such a fun concept! I love the design you chose and the overall vibe of the application. This is a fun way to get users to consider the importance of the ocean. Consider adding fun facts about the ocean or ways to get involved in local clean-up events. Great job!

👏 Manager of Community Engagement at Mouse — Emoti-Con Judge
Your project is very impressive! I love that you included your hand-drawn concepts for your app--it really helps your audience to better understand your design and thought process. Your UX/UI design is very strong and runs throughout your project and slides. I appreciate that you thought about game mechanics, and how to keep your audience engaged longterm with upgrades and incentives.

👏 Software Engineering Tech Lead at Google — Emoti-Con Judge
You have some really beautiful slides in your pitch, so I would hope that the aesthetics I see there would carry over into your game when it's complete.

One thing I wonder about is how to boost the educational side of the game, and motivate people to get involved in protecting the oceans in the real world once they have played. A thought I had is that you could make the diving simulation realistic, to teach the user about the practical issues that come up in scuba diving, such as limited air supply that gets used faster the deeper you go, the need to surface slowly so you don't get the bends, etc. It could add a strategic element of deciding how much risk to take, and might make the users more interested in learning to dive for real.

You will have to think about how to balance the exciting game play of fighting monsters with the overall message of promoting conservation of the oceans.

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