“Trash to Fuel”
- Game Design,
About this Project:
We decided on developing a game because the interactiveness of video games makes learning fun for the gamer. In the game, the player controls a car that uses trash as fuel to show how fuel made from plastics could be used. As the player collects the trash on the road, the car speeds up. Also as they remove the waste from the road, the players receive some information in the game that teaches them about best practices for conservation.
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I am 41 years old, born and raised in Germany, married for almost 15 years and proud father of two.
Over the past 23 years, I've worked in various roles in Germany, Australia and now the US. I spent the first 4.5 years in the German Airforce and since then worked in the IT industry. I am now leading a team of 12 Technical Account Managers who are taking care of two of our most strategic customers here at Salesforce.
I love to play computer games, cooking and of course my kids. And LEGO ... :-)
The decision to develop a game is an excellent choice. By leveraging the interactivity and enjoyment of video games, you have created an opportunity to make learning about these topics fun and engaging for players. The concept of controlling a car that uses trash as fuel effectively demonstrates how fuel made from plastics can be utilized. This interactive element allows players to directly experience the benefits of recycling and waste reduction.
The mechanic of collecting trash on the road to speed up the car adds an exciting gameplay element. It provides a tangible and rewarding experience for players as they actively contribute to the game's progress. Additionally, integrating educational information within the game, such as best practices for conservation, further enhances the project's educational value. By incorporating these informative tidbits, players can acquire knowledge and develop an understanding of how their actions contribute to environmental sustainability.
To further strengthen your pitch, consider expanding on how the game will be designed to ensure it remains enjoyable and engaging throughout. Are there different levels or challenges that players will encounter? Will there be any upgrades or rewards for achieving certain milestones? By providing more details about the gameplay mechanics and progression, you can highlight the entertainment value of the game while still delivering an educational message.
Additionally, it would be beneficial to include information on how you plan to distribute and promote the game to reach a wide audience. Will it be available on specific platforms or devices? Are there plans to collaborate with environmental organizations or educational institutions to maximize its impact? Clarifying these aspects will demonstrate the potential reach and influence of your project.
Overall, your pitch for Trash to Fuel showcases an innovative and interactive approach to raising awareness about alternative fuel sources and waste reduction. By combining fun gameplay with educational information, you have the opportunity to create an engaging experience that can inspire players to take action in their own lives. Good luck with the development and dissemination of your game!
Jonah Brucker-Cohen is an artist and Associate Professor at Lehman College. He received his Ph.D. from Trinity College Dublin and his artwork has been exhibited at venues such as SFMOMA, Canadian Museum of Contemporary Art, MOMA, ICA London, Whitney Museum of American Art, Palais du Tokyo, Tate Modern, Ars Electronica, Transmediale, and more. Two of his artworks are included in the permanent collection of the Whitney Museum of American Art. His writing has appeared in publications such as WIRED and Make and his Scrapyard Challenge workshops have been held in over 15 countries on 5 continents.
A gif that represents what I love the most about my job
A gif that represents my career path so far
Types of work that I do
AI & Machine Learning, Data Projects, Engineering
I am passionate about doing work that relates to
Digital Citizenship, Education/Schools, Social Justice
The best piece of career advice I've ever received
Don't be afraid to take risks.
1.Burning trash would create more / worse pollution thus a more sustainable way to turn non-organic trash into fuel is necessary
2. How could you better incentivize picking up trash - maybe the more trash someone picks up, they earn points which they can use towards free gas?
Gurpreet Lally is a Sr. Community Manager at CareerVillage.org, a non-profit that uses a Q&A platform to connect students with free career advice from professionals in the fields they want to get into. Before this position, she was an AmeriCorps member and worked as the Youth Services Coordinator at the American Red Cross. When she is not working, she can be found lounging in the sun, doing crosswords, reading, and Yelping!
I would like for you to further think about how you can make the game more engaging so that people come back to play. As you know, this is a very innovative space and new news comes out all the time. Users should be able to learn that information and grow with the industry. It would be a good idea to consider how you will make updates to the game and what that can look like