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“The Bins”

Finalist
Creators: Gabby, Liz Marie, Tianni, Nadia, Evelyn, Tiffany, Joel, Leo, and Chrystal
Middle School Students from Mouse Design League (DIIT) @ P94M
Type of Project:
  • Game Design,
  • UX/UI Design,
  • Visual Art & Design
Themes of Project:
  • Education/Schools,
  • Environment/Sustainability
Screen Shot 2023 05 19 at 12 10 28 PM

About this Project:

The team learned about human centered design and completed a hands-on project to help others. The project involved helping lego people get across a large body of water that separated them from lego city. The team brainstormed solutions after looking over interview results from the lego people. To solve the problem and make all the lego people happy they created multiple ways for the lego people to get to the city, bridges, boats, planes, and tunnels with public transportation.
Then the team looked at pictures of the school community and brainstormed a human centered design app idea that would help the school community. The team decided they wanted to make an app to help kids correctly use the recycling bins at lunch. The team decided the app needed to include a book to teach the community about what goes into each bin, and a sorting game to practice. The team created story boards, happy paths, paper prototypes, and a wireframe in Figma before creating the final prototype of the app in Figma. The team worked with a mentor David Bixby who answered many questions and gave the team great feedback and support. The team was excited to invited him to join them in Figma during a google meet session to work on the app together. The team learned how to draw shapes, arrows, add text, add pictures, add navigation, as well as create a color palette and change colors in Figma to create this app.
The app prototype is up and working. The app’s book works, users can turn the pages, and the game includes directions with three frames showing the three levels the team created. Users are able to navigate throughout the app, however the team was not able to animate the items to complete the game. In the real game the items will fall from the top of the screen and the user must sort the items into the correct bin in a short amount of time which increases in difficulty as the user levels up. The team also wants new posters for the bins with actual breakfast/lunch items on the posters to help the community sort correctly.

Project Media

Images

Screen Shot 2023 05 22 at 12 14 06 PM
Screen Shot 2023 05 22 at 12 14 33 PM
Screen Shot 2023 05 22 at 12 17 52 PM

Slides

More About this Project

Please click the link, the splash page will load and needs to be tapped to go to the next page. The arrows, home, and book buttons work. The game is explained in the directions and a prototype is included (the items do not move)

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Community Feedback:

👾 
Fun
🚀 
Innovative
🌎 
Helpful
🌈 
Great Design
💡 
Makes Me Think

Feedback from the Judges:

Warren Zhou
👏 Product Manager at IBM — Emoti-Con Judge
Your creativity is clearly evident in your concept! The focus on the proper reuse of waste is highly pertinent and timely. Many cities and organizations invest heavily in finding effective ways to manage waste and promote sustainability. Your interactive approach to educating people about proper recycling practices is both innovative and commendable.

As you continue to refine your concept, consider sharing more about your ideation process. You mention "story boards, happy paths, paper prototypes," but these elements were not clearly visible in your submission. Adding these components could provide a more comprehensive picture of your design thinking process and progress.

Additionally, further details on your market research, user research, competitive analysis, and user feedback could make your concept even more compelling. These elements are critical to understanding your target audience and how your concept fits within the current market. Looking forward to your next steps.

Paul Mastrangelo
👏 HR Tech Strategy at Guardian Life — Emoti-Con Judge
Great idea and well needed as with an increased need to recycle and so many options to do so, its important to users the right way to ensure recycling happens.

As you continue to iterate on your design and work with your users, consider how to reduce even more friction for users. Rather than a teaching game, what if users could point their phone at an item and show them the correct cycling bin through an AR interface?

Keep on bringing your original ideas, especially those that could help towards reducing climate change!

Luís Pereira
👏 SAP Functional Consultant / Computer programmer / Translator at Inetum Portugal — Emoti-Con Judge
I liked the game concept it was used here and how it could educate people. The steps followed were in accordance with real UX projects, and the support you received it's surely a plus. I would consider trying another color combination and also splitting the app's functionality between a theoretical educational part (with information only) and a game part (with information and more interactive). However, the prototype created serves the purpose and challenge very well. Good effort and pretty good work. Please continue with your good ideas towards climate protection.

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