- Game Design,
- Community Advocacy,
- Social Justice
About this Project:
We designed a simulation game for a man who just lost his job. The player will be this man and make a series of choices that determines his faith, live in poverty or live out of poverty. The player will read the outcomes and/or consequences of each choice. The purpose of this simulation game is to educate people on the issue of poverty and how certain choices can lead to homelessness.
More About this Project
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Feedback from the Judges:
I am 41 years old, born and raised in Germany, married for almost 15 years and proud father of two.
Over the past 23 years, I've worked in various roles in Germany, Australia and now the US. I spent the first 4.5 years in the German Airforce and since then worked in the IT industry. I am now leading a team of 12 Technical Account Managers who are taking care of two of our most strategic customers here at Salesforce.
I love to play computer games, cooking and of course my kids. And LEGO ... :-)
Developing a game to put people in the shoes of the homeless is a brilliant approach. By immersing players in the experience of a man who just lost his job, you provide an opportunity for empathy and understanding. Allowing players to make choices that determine their fateliving in poverty or escaping itcreates a sense of agency and personal investment in the game. The inclusion of outcomes and consequences for each choice enhances the educational aspect, as players can see the direct impact of their decisions.
Your simulation game has the potential to be a powerful tool for education and advocacy. It can help players gain a deeper understanding of the choices and circumstances that can lead to homelessness. By fostering empathy and awareness, your project can contribute to preventing homelessness by encouraging individuals to make informed choices and support initiatives that address poverty.
To further enhance your pitch, you could consider providing more details on the specific mechanics and gameplay elements of the simulation game. How will players navigate the choices? Will there be any additional challenges or obstacles they encounter? Additionally, it might be helpful to outline how you plan to distribute and promote the game to ensure it reaches a wide audience and achieves its educational goals.
Overall, your project has great potential to make a significant impact in addressing poverty and educating people about its causes and prevention. Good luck with its development!
Claire is the Creative Director for the IBM Security X-Force Cyber Range. She works with clients to fine tune their incident response planning to a cyber crisis. Claire is a digital storyteller with experience working in video game design, app design, UX, graphic design, and video storytelling.
This is a really innovative way of looking at a complex issue! Keep up the good work and keep exploring how you can continue telling stories in a unique way.
What I do all day at work?
I educate people on cybersecurity and deal with all things IT related.
I'm a tech enthusiast who enjoys educating people about AI and Cybersecurity. I got involved with Mouse.org through my work at ArcherPoint and love seeing how the next generation is making the world a better place. As technology evolves, I believe it's essential to adapt and diversify skills to succeed.
The idea to be able to immerse yourself in the lives of millions of people in poverty and face the same difficult choices and obstacles is a great way to educate people on the reality they are often blind to.
I would add more personal details so people get really connected and invested with a person. It's easier to care for "John" vs some "random guy". Also I think you should prevent successful outcomes. Often people go in search for food/shelter/clothing but are unable to get them. The "you found nothing" after spending time searching is the reality for so many.
I can see a lot of thought and effort went into this project to bring awareness to a difficult topic that is both educational, engaging and (hopefully for others) eye-opening.
Jonah Brucker-Cohen is an artist and Associate Professor at Lehman College. He received his Ph.D. from Trinity College Dublin and his artwork has been exhibited at venues such as SFMOMA, Canadian Museum of Contemporary Art, MOMA, ICA London, Whitney Museum of American Art, Palais du Tokyo, Tate Modern, Ars Electronica, Transmediale, and more. Two of his artworks are included in the permanent collection of the Whitney Museum of American Art. His writing has appeared in publications such as WIRED and Make and his Scrapyard Challenge workshops have been held in over 15 countries on 5 continents.
A gif that represents what I love the most about my job
A gif that represents my career path so far
Types of work that I do
AI & Machine Learning, Data Projects, Engineering
I am passionate about doing work that relates to
Digital Citizenship, Education/Schools, Social Justice
The best piece of career advice I've ever received
Don't be afraid to take risks.
Feedback from the Community:
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