2023 Emoti-con Home | Past Events | Judge Login Virtual Emoti-con

“NeuroLog”

Finalist
Creators: Leo, Josh, Nasir
High School Students from Mouse Design League (DIIT) @ Academy of Innovative Technology
Type of Project:
  • Game Design,
  • Multimedia
Themes of Project:
  • Education/Schools,
  • Mental Health
Screenshot 2023 05 22 at 5 05 27 PM

About this Project:

NeuroLog addresses the issue of kids and teenagers not being aware of how to properly deal with stress and anxiety. Our goal is to educate them about healthy coping mechanisms so that they are able to deal with these stress and anxiety as they go through life.


Our plan was to gamify the education process so that it was welcoming to everyone. We plan to prototype a game that educates the students on these coping mechanisms and have the game be available to school counselors and social workers so that they may use the game as a tool to help students in distress.


NeuroLog is a sort of virtual pet simulator, where the player has to complete tasks within the game to keep the main character healthy and happy. Players will learn how the task they complete in the game could be a task they could do in real life in order to deal with their stress and anxiety.

Project Media

Images

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Slides

Share this project:

Community Feedback:

👾 
Fun
🚀 
Innovative
🌎 
Helpful
🌈 
Great Design
💡 
Makes Me Think

Feedback from the Judges:

Gurpreet Lally
👏 Sr Community Manager at CareerVillage.org — Emoti-Con Judge
I think this is a great idea and address a real gap in the world. There is a mental health epidemic but young folks aren't being taught the skills to help navigate that.

It would be really cool if you expanded the types of tasks someone can do in the game (ex: Cotton can journal and during the "mini-game," you can spend two minutes writing down your actual thoughts. You can update your journal every day). It would also be awesome if there were ways to customize your character like color or facial expression.

Tina Cuje
👏 Head of Delivery (Recruitment /Talent Acquisition) at Audeliss (sister company: INvolve - The Inclusion People) — Emoti-Con Judge
Excellent job on your project. The amount of time you've invested and the thought process around the concept is evident. It is well written and detailed. For such a serious topic, you've made it fun in the design which could brighten someone's day with that in itself.

The research you've put in by consulting with Guidance/Social Workers is outstanding. Research is extremely important and you clearly understood that!

It would be great to see additional ideas for how students could use the platform. Get creative - what is something that is missing from other apps of it's kind? Perhaps there is a way to tailor the profiles to a Student's interests.

Every school should offer this "game" to all grade levels. What a way to help combat stress and anxiety!

Rudy Bauer
👏 Director and Head of Enterprise HW Security Engineering at Dell Technologies — Emoti-Con Judge
Mental health is a real issue today and developing coping mechanisms can be difficult. Your idea to use a game to help learn coping techniques is very interesting.

I love the tag line. As a parent, I would approve my kids using this game!

Thank you for the incredible effort you put into developing this project.
Consulting with your social worker, analyzing other applications, coming up with your own mascot (Cotton) shows commitment and intent.

Recommend you look into expanding the types of coping games and mechanisms in order to make the game appealing to wider audiences.

Gigi Polo
👏 Part-time Associate Teaching Professor at Parsons, the School of Design — Emoti-Con Judge
Love this project! Your design decisions are clearly informed by your robust research. "Cottton" is such an approachable character that could make many feel warm and connected. I love the way you integrate the mini-games to strengthen the mind. Learning copying mechanisms to deal with everyday stressors is such an important skill, not only for those with diagnoses but for everybody to take care of their mental health. Using gaming to learn and practice self-care is such a powerful thing; you are not only helping others but also reframing the ways in which people perceive gaming since, as you said, many parents attach a negative connotation to gaming

Feedback from the Community:

👏 a Community Member from New York.
Great work.
Meghan 👏 a Teacher from AOIT
Great job AOIT!

Thank you for your support! Comments are closed for this year. Join us to look forward to next year's projects!