“Dodge the Vape”
- Game Design,
- Community Advocacy,
- Physical Health,
- Public Safety
About this Project:
More About this Project
Share this project:
Feedback from the Judges:
Rebecca Lee Doran
What I do all day at work?
I build and scale organizational programs that promote employee welfare, talent acquisition, and professional development within the workplace.
- I build and scale organizational programs within the tech industry that promote employee welfare, talent acquisition, and professional development within the workplace.
- Currently pursuing my Master of Science degree in Human Resources Management from Stony Brook University
- I love supporting young people with navigating the ambiguities that come with entering the professional market, and leverage my own personal experiences to demonstrate that everyone's path to success is unique.
A gif that represents what I love the most about my job
A gif that represents my career path so far
Types of work that I do
Business & Marketing, Other
I am passionate about doing work that relates to
Animal Rights, Environment/Sustainability, Mental Health
The best piece of career advice I've ever received
Everyone's journey is different, and everyone has their own timeline. Don't compare yourself to others.
Resources that I'd recommend
A dedicated Product Manager passionate about using technology for good, with experience in market research, competitive positioning analysis, and financial modeling. Skilled in data management and cloud technologies, holding AWS and Azure certifications. Committed to diversity and inclusion within Pan Asian communities and ethical technology practices, he aims to drive positive change as an insightful Emoti-Con judge.
However, as you continue to develop your concept, there are several areas that could further strengthen your presentation. A detailed presentation or narrated video, for example, could help others better understand your intentions and the potential impact of your video game. This could include market research, user research, competitive analysis, and persona creation to better depict who you're designing this game for.
Creating an interactive, clickable prototype of your game could also provide a more tangible understanding of what you're proposing. While your brief paragraph does offer some insight into what inspired your idea, more depth would potentially be a better selling point for your video game.
Feedback from the Community:
Thank you for your support! Comments are closed for this year. Join us to look forward to next year's projects!