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“Zombie Breakout”

A Game Design Project
By Riley
a Middle School Student from Games for Change @ Brooklyn College Community Partnership
Riley Zombie Breakout

About this Project:

This is a text based game created for the games for change student challenge under the theme "voice of a new generation".

Student Creator's description:

You are stuck in a zombie apocalypse, everything you do will count no matter what. Find a way to survive the apocalypse finding multiple teams and endings you can go through.

Players will learn about the theme because everything you do will give a new character or a new voice that can support or be against you.

What inspired me to make a game about the theme is because I wanted to make a game where everything matters kinda based on Tell Tale Games games.

Project Media

More About this Project

Title image for Emoticon submission was made by Aurora.

Play the full game here: https://zombie-break-out.glitc...

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Community Feedback:

Great Design
Makes Me Think

Feedback from the Judges:

Danny Jimenez 👏 Library Technical Assistant III at New York Public Library — Emoti-Con Judge
I love that your inspiration came from the TellTales series! The game is well done and scripted and made me reminisce about some of my favorite games where your choice matters (i.e. Fallout, Bioshock, Dead Space, Mass Effect, and Infamous). I really enjoyed being able to back track via the back arrows if I didn't like one of the choices I made. This kind of game writing can have you partnering up with gaming developers who specialize in this genre. I look forward to your progress with this project!

Eric Lewis 👏 Engineer Of Things at Power Home Remodeling — Emoti-Con Judge
Great text based game! I enjoyed playing it and would love to see it further developed.

Miguel Asse 👏 Product and Business Strategy Lead, Analytics at Google — Emoti-Con Judge
Great job having a working demo. I loved the inspiration of other games where choices impact your character and what they do / where the story goes. It really reminded me of old text-based games in the 80s.

While parts of your game were violent, I think that's understandable given the theme is related to zombie apocalypse. I appreciated the ability for the user to "choose" non-violence or violence to resolve situations.

One thing you could do as you flesh things out is write more in-depth with the character's thoughts and feelings, and how that makes them "feel" which will help your players connect more with the character and the characters they encounter.

Peter Smith 👏 Senior Engineer at Studio MDHR — Emoti-Con Judge
Hey Riley, this is awesome! Love that you not only had this idea but actually figured out how to build it. You also clearly put some real work into the execution, because the number of branching paths is really impressive. I also have to agree that the back button is a nice design touch that keeps the exploration from getting frustrating. If you're interested in game development, you should pursue it! If you work hard and keep learning, you can absolutely do it.

Thank you for a record-breaking 14th anniversary event! Comments are officially closed until next year.