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“MentaHelp”

Finalist: Most Entertaining
Creators: Muhammad, Cadeau, and Sage
Middle School Students from CS4ALL NYC @ JHS 217
Menta Help Icon

About this Project:

Our app MentaHelp aims to address the issue of mental health problems in youth. In recent years, we've noticed mental health issues in kids and teens have been rising. For example, over a third (37%) of high school students report having dealt with some type of mental health issue. To combat this, we designed MentaHelp, an app containing many resources all for helping your mental wellbeing.

First, we started by interviewing both students and teachers about their feelings on mental health. During the interviews, we noticed that out of all those people, there are several ways used to cope with how they're feeling. Some common ones were music, exercise, and just talking about how they felt. Using all this, we made an app comprised of just about everything.

The app has music for a variety of moods, blogging communities dedicated to sharing experiences related to mental wellbeing, and texting and calling because sometimes, you just need someone to talk to. While yes, there is a premium, it's not required to enjoy the experience. MentaHelp has many uses, whether it be to vent about your struggles, or to share your recovery journey with thousands of people in hopes of inspiring them. We hope that whatever you're dealing with, MentaHelp can help.

Project Media

Images

Menta Help UI Start Up Screen

Slides

Video

Share this project:

Community Feedback:

👾 
Fun
🚀 
Innovative
🌎 
Helpful
🌈 
Great Design
💡 
Makes Me Think

Feedback from the Judges:

David Kozatch
👏 UX Research Lead at WorkMarket an ADP Company — Emoti-Con Judge
First, kudos for conducting discovery research to help guide your app. Mental health is a serious topic and it's wonderful that you spoke to real people for input. Your choice of activities is also impressive: music and community (chat) and helpful information (via blogs). I'm not as sure about the calling/texting aspect of the app since everyone will likely have the ability to talk or text via existing third party apps or via a cell plan.

If you were to build this out further, you might consider adding a mindfulness aspect - exercises to help students slow the world down such as taking a walk or visiting a green space. Another idea might be to add journaling so users can jot down their thoughts, with helpful affirmations included once they are submitted.

Great team effort.

Doug Rohde
👏 Software Engineering Manager at Google — Emoti-Con Judge
You've taken on a really challenging topic here. I'm impressed with the research that you did for the project, both in talking with prospective users and collecting data on the scale of the mental health problem and your possible user base.

Your design is amazing throughout this project. It looks like it was put together by a professional graphic designer, with consistent and very hip style throughout. Your promo video is really slick and well-produced as well.

I would have liked to see a live pitch, to get a better sense of your personal connection with the project and how you would explain it to prospective users or investors. I'd also like to hear more about your specific ideas for the features it would provide, how the social interaction would work throughout the app, and what sort of feedback it would collect to allow it to continually improve.

I think it's great that you have thought about the revenue model and I think the freemium approach that you've proposed could be effective in enabling you to reach a large user base to maximize the positive impact while also ensuring that it's a sustainable venture.

Kathy Rutherford
👏 Engineer at Engineering — Emoti-Con Judge
I really appreciate this app. I like how you interviewed people of different ages (students and teachers) to see what was working for them. The idea of music for mood modification is an excellent one. You might add an option for the user to indicate mood and choose music accordingly (high energy/exercise music for the need to release energy; uplifting music for lower mood, etc.). As another judge mentioned, adding suggestions to get into nature or practice mindful breathing, might be a good way to expand the offerings to your users. This is a timely and needed app.

Rae Blumenthal
👏 Program Manager at Meta — Emoti-Con Judge
Both the product and pitch are fantastic! Your presentation was well-researched and made a compelling case for both the market need and how this product solves for it. Additionally, the content itself was very well done and enjoyable to watch/review!

I love that you incorporated music into a mental health app; this is a really unique and novel concept. I encourage you to continue with that creativity and identify even more areas to include. For example, mindfulness practices (such as an integration with Headspace) or exercise (such as links out to YouTube videos) could grow the scope and value proposition of the app.

Great work!

Feedback from the Community:

👏 a Middle School Student
everyone has days where their mental health isnt right so having this app will just make more people be able to cope
👏 a Middle School Student
I really love this project! This one really spoke to me because I feel really connected to it and the design is really cute. Great Job!
Marleen 👏 a Middle School Student from mars
Hi. I really like this project. No feedback, its really good!!

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