“MentaHelp”
About this Project:
Our app MentaHelp aims to address the issue of mental health problems in youth. In recent years, we've noticed mental health issues in kids and teens have been rising. For example, over a third (37%) of high school students report having dealt with some type of mental health issue. To combat this, we designed MentaHelp, an app containing many resources all for helping your mental wellbeing.
First, we started by interviewing both students and teachers about their feelings on mental health. During the interviews, we noticed that out of all those people, there are several ways used to cope with how they're feeling. Some common ones were music, exercise, and just talking about how they felt. Using all this, we made an app comprised of just about everything.
The app has music for a variety of moods, blogging communities dedicated to sharing experiences related to mental wellbeing, and texting and calling because sometimes, you just need someone to talk to. While yes, there is a premium, it's not required to enjoy the experience. MentaHelp has many uses, whether it be to vent about your struggles, or to share your recovery journey with thousands of people in hopes of inspiring them. We hope that whatever you're dealing with, MentaHelp can help.
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Feedback from the Judges:
If you were to build this out further, you might consider adding a mindfulness aspect - exercises to help students slow the world down such as taking a walk or visiting a green space. Another idea might be to add journaling so users can jot down their thoughts, with helpful affirmations included once they are submitted.
Great team effort.
Your design is amazing throughout this project. It looks like it was put together by a professional graphic designer, with consistent and very hip style throughout. Your promo video is really slick and well-produced as well.
I would have liked to see a live pitch, to get a better sense of your personal connection with the project and how you would explain it to prospective users or investors. I'd also like to hear more about your specific ideas for the features it would provide, how the social interaction would work throughout the app, and what sort of feedback it would collect to allow it to continually improve.
I think it's great that you have thought about the revenue model and I think the freemium approach that you've proposed could be effective in enabling you to reach a large user base to maximize the positive impact while also ensuring that it's a sustainable venture.
I love that you incorporated music into a mental health app; this is a really unique and novel concept. I encourage you to continue with that creativity and identify even more areas to include. For example, mindfulness practices (such as an integration with Headspace) or exercise (such as links out to YouTube videos) could grow the scope and value proposition of the app.
Great work!
Feedback from the Community:
Thank you for a record-breaking 14th anniversary event! Comments are officially closed until next year.