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“Drown the Snake”

Creators: Nandi
High School Student from Global Kids

About this Project:

This project is an ARG (Alternate Reality Game), that lets the player go through 3 different people's lives experiencing misogyny.

The story addresses body image and the negative effects people can have on other people's perceptions of their bodies. It was created on Twine, so the players can click through the different stories, each choice with a unique ending.

Project Media


Screen Shot 2022 04 26 at 9 35 39 AM
Screen Shot 2022 04 25 at 1 43 50 PM

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Community Feedback:

Great Design
Makes Me Think

Feedback from the Judges:

Claire Nuñez
👏 Creative Director, IBM Security X-Force Cyber Range at IBM — Emoti-Con Judge
This app really made me think. I love how you made a gamified experience for the user on a real-life journey someone would take on a daily basis. It would be interesting if you looked into creating additional responses for each scenario while still being conscious of how a player would react. This is a really cool format and I'd love to see more choose your own adventures that make a social impact like your app!

Taiyaba Ali
👏 FP&A Associate, Marketing at Vanguard — Emoti-Con Judge
What a great concept! I love the idea of educating others on the effects of misogyny through an alternate reality game. It makes the learning process more intriguing and unique to each player. I would love to see an expansion on different scenarios on the game. Excited to see the next steps of this project, awesome job!

Jonah Brucker-Cohen
👏 Associate Professor of Digital Media and Networked Culture at Lehman College / City University of New York — Emoti-Con Judge
Great social impact here! I think it would be great if you built in some kind of authoring system for users to add their own experiences of misogyny and "cat-calling" to ground it in a more personal feel.

Steffi Gogoi
👏 Senior UX Designer at ADP — Emoti-Con Judge
I really liked the thought process of this project based on a real-life scenario that every person can feel and might have gone through. The gamification version of different avatars having to choose a specific outfit and experience the misogyny felt towards in the society is quite alarming to the society which itself creates a greater social impact. I would love to see more different scenarios for each persona and am excited to see what the team comes up with within this Alternate Reality Game.

Moreover, Kudos to the team for coming up with a great representation of how educating people's perceptions of their bodies can help in eradicating the mental trauma people go through.

Thank you for a record-breaking 14th anniversary event! Comments are officially closed until next year.